Metal Gear Rising: Revengeance is a 2013 co-developed by and and published by . Released for the , , , and , it is a in the series, and is set four years after the events of . In the game, players control , a who confronts the Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
The game was originally being developed internally by , who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.Players assume control of , a -wielding cyborg. He is initially playable in his "Standard Body" form, which resembles the body used by Raiden in , but with a more natural-looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the , where players try , Rising is , focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, he is not restricted to just that as he can use other replacement blades, sub-weapons or secondary weapons. Raiden can wield sub-weapons such as two kinds of , four kinds of , the iconic cardboard box, an oil drum, and a 3D photo frame. Otherwise, secondary weapons can only be obtained after defeating the game's bosses.