Conan is a 2007 developed by and published by for the and . Players take control of the titular hero, , from 's fantasy literature.
In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sworrd and shield, two-handed equipmentr, or a equipment in each hand. Starting with several basic attacks, the barbarian gains by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment.
Critics enjoyed Conan's combat system and gory kills, but said the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of 's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, -winning actor was both praised and criticized for his voice work as Conan. Composer received acclaim for the game's music and later gave live performances of the game's soundtrack at shows. Despite the average reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ.
- Players control from a perspective while attempting to advance through the series of that subdivide the game
- The gameplay is the same for each level: Conan moves from area to area, fighting groups of enemies until he reaches the end
- At the end of certain levels, the barbarian has to fight a more powerful opponent called a . Defeating a boss involves a two-stage process
- Conan has to inflict heavy damage on the creature and thus trigger an that players have to complete to kill the boss. Several cycles of this process are required to defeat most bosses.