This version of the game aims at bringing the improvements from the arcade version of to home systems. Every character received various tweaks, ranging from character balancing to new EX moves. The game also added twin brothers from the Street Fighter III series as playable characters, and made and , previously only available as hidden bosses, playable out of the box.On April 4, 2010, an version of Super Street Fighter IV was confirmed by producer Yoshinori Ono during the Japanese Street Fighter IV finals. Various playtests were handled in various arcades as well as appearing during the Street Fighter IV finals at . Shortly before release, images showing debug achievements from service featuring characters previously only seen in the arcade version of the game were leaked, hinting at a future game update for home systems. In April 2012, before the announcement of Ultra Street Fighter IV, Capcom community manager Seth Killian had announced that the Arcade Edition would be the final version of the Street Fighter IV series.
- The console versions of Arcade Edition were first presented during Capcom's 2011 Captivate event
- It was released on June 7, 2011 for the Xbox 360 and PlayStation 3 as online downloadable content and physical media on June 28, 2011
- Although initially questioned due to the rampant piracy the original Street Fighter IV suffered on the platform
- on April 12, 2011 it was announced that a PC version of Arcade Edition would be released on July 5, 2011.