Mama says...you're now big enough to cook your own food! I'll teach you how to prepare delicious dishes from 10 different nations. Then you'll put your skills to the test and cook off against a friend. Ready to show mama what you're made of. Wii remote is very good in my kitchen. use it to chop, slice, fry, stir and more
The best-selling fighting videogame franchise returns to the virtual ring with the most authentic, entertaining and compelling simulation of WWE programming to date. Featuring unparalleled creation tools, a robust Superstar roster, key franchise improvements and a few surprises. WWE SmackDown vs. Raw 2010 delivers the empowering freedom to create, customize and share gameplay experiences. It's the player's world now.
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WWE SmackDown vs. Raw 2010 for Wii is the best-selling fighting video game franchise and returns to the virtual ring this year with the most authentic, entertaining and compelling simulation of WWE programming to date. Featuring 2-4 player multiplayer support, unparalleled creation tools, a robust Superstar roster, key franchise improvements and a few surprises, WWE SmackDown vs. Raw 2010 delivers the empowering freedom to create, customize and share gameplay experiences. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(//images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
GameplayDelivering a button-based, simulation-style experience for the first time on the platform, WWE SmackDown vs. Raw 2010 for Wii supports the Wii Remote and Nunchuk, Classic Controller and the Nintendo GameCube controller, allowing players to get to the heart of the WWE video game experience in a number of ways. In addition, the game will offer a broader features list to enhance the Wii gaming experience, including a more robust move set, more match types, Create-a-Superstar, Create-a-Finisher, WWE Story Designer, Road to WrestleMania and more.
Gameplay
Just Dance 2 booth at 2010
Further information:
The gameplay of Just Dance 2 remains similar to the original; while holding a in their right hand, players must mimic the routine of an on-screen dancer to a chosen song. The dancers of each song now wear a colored glove for better motion detection. Players are judged based on their accuracy, scoring points. Players can choose between the full version and the short version. Unlike the first game, there are no animated score icons, instead, there are different on-screen names for players to choose from. Also, there are four judgements for regular moves, the "X" and "OK" judgements remain the same and the two new judgements are "Good" and "Perfect". While the "X" has the same meaning as the previous game, "OK" now means that the player tried, but isn't quite there, "Good" means that the player is almost there, and "Perfect" means the same as "Great" in the previous game. All of the shake moves have been replaced with gold moves, where instead of shaking their Wii Remotes, all of the players have to follow the gold pictograms. If a player doesn't get the gold move, they get an "X". If the player does an awesome job on the gold move, they get a "Yeah" and bonus points. In addition to these new features, players receive rating out of 5 stars (each star is worth 2,000 points, with 10,000 points required for 5 stars, and 13,333 points as the maximum score) as well as the "Gold Move" motive (from the number of gold moves done) and the "On Fire" motive (from mostly Goods and Perfects in a row) at the end of the song
GameplayLike its predecessor, Epic Mickey 2 takes place in a world based on classic and retired Disney characters and attractions. Likewise, the gameplay in Epic Mickey 2 closely resembles that of the original. One of the biggest updates is the addition of Oswald as a supporting character for Mickey; Oswald can either be controlled by the computer or a second player.
Oswald uses a remote controller in a way similar to how Mickey uses his Paintbrush, to attack (or befriend, in some cases) enemy characters and to power or reprogram machines as needed to complete tasks. Oswald also has many other abilities, such as flying with his ears, taking off his leg, using his arms as boomerangs, etc.
There are also some special abilities that can only be used when Mickey and Oswald are working together. In the PlayStation 3 version of the game, players are able to use motion controls using the PlayStation Move controller.
Animal Crossing: Let's Go To The City With Wii Speak - Wii
About this item
There's Always Something New To Do: In the living, breathing world of Animal Crossing: Let's Go To The City, days and seasons pass in real-time, so there's always something to discover. Catch fireflies in the summer, go trick-or-treating on Halloween or hunt for eggs on Bunny Day. If you're in the mood for something a little faster paced, take a bus to a new urban city area that's unique to Animal Crossing: Let's Go To The City. There you can catch a show at the theatre or check out the sales at
Interact With Friends: Up to four people from your household can live and work together to build the perfect town. Design clothes and patterns, write letters and post messages on the bulletin board for each other, or invite up to three friends to visit your town using Nintendo Wi-Fi Connection. With the new Wii Speak microphone, it's like you're all in the same room. The microphone sits atop the sensor bar and picks up the conversation of everyone in the room to encourage a more inclusive experi
Express Your Personal Style: Customise your town, your house and yourself by collecting bugs, fish, fossils, art, furniture, clothes and accessories. You can also go to the salon in the city to change your hairstyle and get a Mii makeover. Plus, if you design clothes in the tailor's shop, animals will wear them and maybe even bring them to other towns.
Just Dance: Best Of (known as Just Dance: Greatest Hits for the Xbox 360 and Wii) is a released on the and . It is part of the video game series published by originally on the Wii. The game includes songs from , , , and , with the latter game used as its basis. The game was released for PAL Wii as Just Dance: Best Of with 25 songs on March 29, 2012 in Australia and March 30, 2012 in Europe, and for Xbox 360 and NTSC Wii as Just Dance: Greatest Hits with 35 songs on June 21, 2012 in Australia, June 22, 2012 in Europe and June 26, 2012 in North America.
Gameplay
Further information:
Like the previous games in the Just Dance main series, up to four players can play to mirror on-screen dance choreography from many different songs, as they are judged on their ability to follow a dance routine to a chosen song. Returning features in the game include Non-Stop Shuffle, Speed Shuffle, Simon Says, Shout Out, Just Sweat and Just Create (Xbox 360 only).
Cars 2 (also known as Cars 2: The Video Game) is a 2011 based on the 2011 film . Originally announced at , the game was released by on all major platforms in North America on June 21, 2011, and in Australia two days later. The game was released in Europe on July 22, 2011. Versions for the and were released later that year in November. The game features an array of characters competing in spy adventures, as well as racing. The game received mixed reviews from critics.
In Cars 2, a , players have a choice of 25 different characters and train to become world-class . As part of training, players participate in missions using high-tech , for example, to avoid enemies or slow them down.
The game has three types of trophies: bronze, silver, and gold. Points are awarded at different values depending on what type of vehicle class players use. The game characters are divided into three weight-classes: heavy, medium, and light. Players can unlock new cars, tracks, and missions by collecting emblems. Drop-in/drop-out multiplayer modes support up to four players simultaneously.
The Legend of Zelda: Skyward Sword is a 2011 developed and published by for the . A high-definition remaster of the game, The Legend of Zelda: Skyward Sword HD, was co-developed by and released for the in July 2021.
Taking the role of series protagonist , players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. The mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the peripheral. A mainline entry in , Skyward Sword is the first game in the , and details the origins of the (created from the Goddess Sword) , a recurring weapon within the series. Link, a resident of a floating town called Skyloft, sets out to rescue his childhood friend after she is kidnapped and brought to the surface, the abandoned lands below the clouds.
The Legend of Zelda: Skyward Sword is an video game in which players take on the role of series protagonist through a series of overworlds populated by monsters and navigating dungeons featuring puzzles and further enemies including dedicated bosses. Link is controlled using the and , and the expansion device is required to play. The greater majority of gameplay mechanics revolve around use of motion controls: these include camera control with the Nunchuck and general hotkey actions and movement linked to the Remote. Jumping across gaps and scaling ledges happen automatically within context. The Nunchuck is also used to make Link perform a forward roll. In addition to his standard pace, Link can sprint for short distances. Sprinting and other actions such as climbing and carrying heavy objects is limited by a stamina meter, which recharges after a few seconds when not performing actions that drain it. When depleted entirely, Link's movement speed is reduced and he is left vulnerable until the metre refills. Standard navigation takes place from a third-person perspective, while the Dowsing search function switches to a first-person view: Dowsing scans an area for a selected object, with new Dowsing objectives appearing depending on game context
The Black Eyed Peas Experience is a based on songs by . It developed by for the and for the 's , published by and released in November 2011.The Wii version uses very similar style of play to the series, in which players dance. There are two modes of play in this version. The first is "Solo", where all players follow the routine by an on-screen member of . The second is "Duo", which is made for videos with two members of the group. Up to two players can dance as one of the two. In both modes, pictograms scroll from side to side (much like )
This rethinking of the popular Nintendo DS game will test players brains with fun problems and allow people of any age to play together. The Wii Remote controller's hands-on control makes playing a cinch. Multiplayer versus and co-op play modes also have been added, allowing players to use the title as a brain-training exercise or a raucous party game. In split screen two-player versus mode, the same puzzle problems will appear in a different order -- The first player to get 12 correct answers wins.
The Wii sequel to Big Brain Academy for Nintendo DS includes three multiplayer modes for up to eight players. Players also can exchange student-record books with other players over WiiConnect24 and compete against their save data. With 15 new activities that challenge the brain in single-player Test and Practice modes, Big Brain Academy: Wii Degree sees how players measure up in five categories: Identify, Memorize, Analyze, Compute and Visualize. All activities are designed around the Wii Remote's pointer. Players can play solo with one Wii Remote, or pass it around like a relay baton in group competitions.
Sample activities: The activities in Big Brain Academy: Wii Degree are fun minigames with a ton of variety, and they're meant to be played rapid-fire for a short time as players push their brains to do more than they did the day before. Here are three of the activities included in the game:
Art Parts: In this Visualize activity, players must complete the sample painting by stamping the missing pieces onto an unfinished scene. When it becomes more difficult, Art Parts flips the unfinished scene sideways or flips it upside-down.
Balloon Burst: In this Compute activity, players must pop balloons in rising numerical order. At its easiest, there are few balloons shown at once. On a higher difficulty level, Balloon Burst sends in more balloons, including some with negative numbers.
Fast Focus: In this Identify activity, players see a distorted image that slowly returns to normal. Players must select what it is as soon as they figure it out. As it grows more difficult, Fast Focus starts with a more heavily distorted image, so it takes longer to identify what it is.
How to progress through the game: When players start a new game, they'll meet the whimsical Dr. Lobe, who will suggest that they take on the Test mode challenge: playing all 15 activities that span the five brainy categories. He'll tell players how big their brain is based on how well they did and how fast they did it. He'll encourage players to take the Test often and to use Practice mode to beef up their skills in all 15 of the activities. Practice mode also offers three difficulty levels for each activity, and Dr. Lobe will award several medals for high achievement in each one.
Multiplayer: Big Brain Academy: Wii Degree offers three ways for groups to play:
Mental Marathon: Speed through activities to buy more time to stay in the game. Go it solo or as a team, but if anyone botches an activity, the game is done (1-8 players, one Wii Remote).
Mind Sprint: Form a team to compete against a system-controlled competitor that "thinks" like a selected student record (1-4 players with one Wii Remote). Or separate into two teams (2-8 players with two Wii Remotes). The first side to complete a set number of problems wins.
Brain Quiz: Play game-show style with up to four teams that compete in a total of 20 activities, since five extra activities are available in this mode. (1-8 players, one Wii Remote)
Mii compatibility: Everyone who enrolls in the academy will choose a Mii, which will walk down the school's hallway and pop up during Wii Remote handoffs to help explain which teammate goes next in multiplayer matches.
Wii Remote audio: Players will get encouragement and hear color commentary from a "Wii Remote Coach" who speaks to the player through the Wii Remote speakers.
WiiConnect24: In Big Brain Academy: Wii Degree, players can send and receive student-record books full of brainy data. By establishing WiiConnect24 ties with Wii Friends who own the game, players can all see their academies affected in several fun ways:
Compare distant students' test scores with those of the local student body on the Student Scores board. Distant students' records are shown as books.
Compete against distant students' brains in Mind Sprint. Players actually play against game-controlled competitors that "think" based on brainy strengths and weaknesses in their student records.
The distant player's "Mii student" will walk the hallways with the player's own student body. Players can make WiiConnect24 connections with many students, adding many Miis to their crowd.
Players are encouraged to send and receive each others' records frequently, so that their academies have up-to-date results for competition and comparison. In this way, individual academies can join a personal network of schools and push each other to develop their brains further.
High School Musical 3: Senior Year Dance is a based on the film . The game was released on October 21, 2008 for the .
Dance to favorite High School Musical songs from all three films
Play as familiar characters including Troy, Gabriella, Sharpay, Ryan, Chad, Taylor, Kelsi, and Zeke or create and customize a unique Wildcat
Engage in competitive multiplayer dance-offs for a fun dance party experience
Earn points by learning dance moves from & ldquo;High School Musical & rdquo; characters to unlock songs, clothing and characters
Interact with scenes by activating special effects.
Just Dance 3 is a music video game released on the , , and with and support respectively for the latter two. It is part of the video game series published by originally on the . Just Dance 3 was announced shortly after the release of and was released on October 7, 2011 in North America and October 11, 2011 in Australia and Europe. Like its predecessors, up to four players can play to mirror on-screen dance choreography from over 40 songs, as they are judged on their ability to follow a dance routine to a chosen song. Along with solo and duet modes, Just Dance 3 features a Dance Crew mode which allows 4 players to dance together, each with their own unique choreography, as well as playlists that group songs into different categories. Players can unlock gifts such as new songs, game modes, as well as Dance Mashups which combines different dance routines in this game and the second Just Dance game into one song. Returning features in the game include Non-Stop Shuffle, Speed Shuffle, and Just Sweat Mode.