Animal Crossing: City Folk, released as Animal Crossing: Let's Go to the City in territories, is a 2008 developed and published by for the and the third game in the . It is also one of the first titles that was re-released as a part of the collection in 2011.
In City Folk, the lives in a rural village populated with animals, taking part in various activities such as collecting and planting. Similar to other games in the Animal Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in and affecting the occurrence of in-game events based on the current time of day or season. City Folk utilizes , allowing players to visit one another's villages via . The game is the first Wii title to be compatible with the accessory, which enables .
City Folk was officially announced at and released later the same year. Upon release it received generally positive reviews from critics and is one of the with 3.38 million copies sold worldwide.Animal Crossing: City Folk's gameplay is built upon the gameplay of the previous Animal Crossing games. The pointer and motion controls (including the ) can be used for handling tools, such as axes, watering cans, slingshots, fishing rods, shovels, and bug-catching nets. Players live in individual houses spread apart from each other, unlike , in which all four houses are located in a central plaza. Each town begins with six animal residents, and can grow to a maximum of ten. The resident limit is 15 for the first game and 8 for Wild World. In the previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back, and sleeves; in City Folk, the player can make separate images for each, which is called a "Pro" design.