Mighty No. 9 is a 2016 video game developed by , in conjunction with , and published by . The game was through and incorporated heavy input from the public. Mighty No. 9 closely resembles the early series in both gameplay and character design, on which project lead worked, and is considered a .
The minimum Kickstarter goal for Mighty No. 9 was successfully funded after two days of the launch of the campaign in September 2013. However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for , , , , , , and in mid-2016, with planned versions for the and never surfacing.
Mighty No. 9 was highly anticipated after it was announced, but lengthy delays and Comcept's decision to fund another project, , through Kickstarter were met with accusations of mismanagement. The game received mixed to negative reviews from critics upon launch, with criticism being directed towards the game's design, graphics, lack of content, voice acting, story, and technical performance on home console platforms.Mighty No. 9 is focused on 2D platforming with a blend of 2D and 3D artwork and animation. Players control a robot named Beck (Mighty No. 9), who is able to run, jump, and shoot projectiles at enemies he encounters. Furthermore, the player is able to acquire both weapons and abilities from enemies they defeat. The game features an intro level followed by the eight main levels, which are freely chosen in any order by the player. At the end of each stage, Beck must face one of the other eight "Mighty" units in a boss battle. A final set of levels are unlocked at the end of the game, leading up to the final showdown. An additional level starring Beck's partner, Call, is also available at some point.