Dead Space 2 is a 2011 developed by and published by . It was released for , , and in January. The second mainline entry in the series, set on the -based Sprawl space station, the story follows series protagonist as he fights against both an outbreak of the monstrous and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a , with the Sprawl's security forces fighting teams of Necromorphs.
Pre-production began in 2008, immediately following the release of the original . The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic being used as motifs playing into the narrative and Isaac's visions. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.Dead Space 2 is a -themed video game in which players take on the role of engineer , controlling him from a third-person perspective through a narrative campaign split into fifteen . Players navigate the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed . Progress is saved both manually at stations and at checkpoints in the level. Once the game is completed, allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign