Titanfall is a video game developed by and published by . It was released for and on March 11, 2014; an version ported by was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the .
In Titanfall, players control "Pilots" and their -style Titans, and fight in six-on-six matches set in the war-torn outer space colonies of the Frontier. The game is optimized for fast-paced, continual action, aided by abilities and populations of . Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a . The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from , , , and of .
Titanfall won over 60 awards at its reveal, including a record-breaking six and "Best of Show" from several media outlets. It also won awards at and the . Titanfall received generally favorable reviews. Reviewers praised its , Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation. On March 12, 2015, it was announced that a sequel, was in production for Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016.