Dragon Age: Inquisition is a 2014 developed by and published by . The third major game in the franchise, Inquisition is the sequel to (2011). The story follows a known as the Inquisitor on a journey to settle the in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi- for players to explore. Players control the Inquisitor or their companions mainly from a perspective, although a traditional top-down camera angle is also available.
The release of Dragon Age II was met with a mixed reception from players who lamented the loss of the complexity of the first game, (2009). BioWare sought to address player feedback for Dragon Age II as a major goal, which influenced the design decisions of its sequel. Ultimately, BioWare wanted the third Dragon Age game to combine the elements of the first two games in the series. Having begun development in 2011, BioWare used 's engine to power the game, though this created many development challenges for the team. They had to crunch extensively during development, and because of hardware limitations on older generation consoles several gameplay features had to be cut. composed the game's soundtrack, replacing , the composer used for the previous games.
Officially announced in September 2012 as Dragon Age III: Inquisition, the game was released worldwide in November 2014 for , , , , and . Upon release, the game received critical acclaim, with critics praising its exploration gameplay, combat, visuals, writing, characters and customization. The game received some criticism for its filler content, technical issues, tactical view, and aspects of its narrative. Commercially, it was one of the most successful games released by BioWare. It was awarded numerous accolades and nominated for more, including by several . Several narrative (DLC) packs were released to support Inquisition. .