ASHES CRICKET 2009! Cricketing fun for everyone! Take the challenge into the living room, with thrilling two-player and four-player modes! Put yourself into bat; Realistic and Authentic controls.
Sesame Street: Elmo's A-to-zoo Adventure - Nintendo Wii
Product Description
In Sesame Street: Elmo's A-to-Zoo Adventure, kids head to the zoo with Elmo, Zoe and their animal friends, as they explore games based on a variety of literacy skills, including letter identification, letter sounds and word families. Kids can also explore exciting zoo habitats including the Aquarium, Savanna, Jungle, Wetlands and the Arctic.
Gameplay
There are 17 minigames in the Wii and PC and 16 minigames in the Nintendo DS version and 14 minigames in all the versions.
Sesame Street: Elmo's A-to-Zoo Adventure is a sesame street video game developed by American company Black Lantern Studios, released on October 19, 2010 from Warner Bros. Interactive Entertainment for Microsoft Windows, Wii, and Nintendo Ds. It also shared the same release date, developer and platforms as Sesame Street:Cookie's Counting Carnival.
The Nintendo versions utilize motion controls via the Wii Remote or touchscreen, and are packaged with special plush covers for the Wii Remote or Nintendo DS stylus to make it more comfortable to hold for players of the game's intended age. The PC version is primarily played with Point And Click Mouse controls.
& bull;Sharpen your skills through our in-depth training session, featuring quick-reference sidebars to highlight vital information & bull;Purify the wicked and save the president's daughter with ease using our thorough step-by-step walkthrough, complete with labeled maps of every area & bull;Use our stats and descriptions for all weapons and items to learn how and when to use each one for maximum benefit & bull;Exploit enemy weaknesses--dispatch Leon's greatest foes without taking a scratch & bull;Explore our robust secrets section, including strategic walkthroughs for all unlockable modes, to uncover all bonus content
The newest installment in the biggest action series of all time and the follow-up to last year's blockbuster Modern Warfare 2, Call of Duty: Black Ops launches on November 9, 2010.
From the Manufacturer
Call of Duty: Black Ops is a first-person shooter with stealth and tactical play aspect that puts players in the role of a shadow soldier fighting in a variety of historically representative fictional Black Ops missions of the Cold War era. Created with the input of actual Black Ops soldiers from the time, the game mixes traditional Call of Duty tactical shooter gameplay with new gameplay options designed to expand the players' experience. Additional features include extensive multiplayer options, along with new vehicles and explosive new weapons. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(//images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Putting Out the Hotspots of the Cold WarFollow-up to 2009 & rsquo;s blockbuster Call of Duty: Modern Warfare 2, Call of Duty: Black Ops breaks new ground in the Call of Duty series and the video game industry at large by delving into the not-so cold conflicts of the Cold War.
Relive the Cold War COD style.. Inspired by the experiences of real Black Ops soldiers of the era, the missions of Call of Duty: Black Ops take the player to a wide variety of settings, ranging from snowbound mountain strongholds in historical Soviet held territories, to the jungles and urban settings of Vietnam War era SE Asia. Throughout all, care has been taken to maintain the traditional essence of Call of Duty style combat, while also introducing new types of player action that add to the gameplay experience. Additional features include co-op, versus and team-based multiplayer options, new vehicles like the SR-71 Blackbird and lethal new weapons such as explosive-tipped crossbows.
Key Game Features
Seventh installment of the Call of Duty series, based on the live fire conflicts of the Cold War era.
Diverse variety of play setting ranging from urban air and ground combat in SE Asia, to snow combat in Soviet region and jungle combat.
Blending of traditional COD, and new first-person character scenarios designed to both retain the essence of the COD gaming experience and ensure constantly flowing and varied action.
New arsenal of weapons and vehicles tied to the Cold War era, including the SR-71 Blackbird and sited explosive-tipped crossbows.
Wide array of play modes including single player, local multiplayer versus and online co-op and multiplayer.
Rayman Is Back!Michel Ancel, celebrated creator of Rayman & reg;, Beyond Good & Evil & reg; and the Raving Rabbids & reg; returns to his roots to bring us Rayman & reg; Origins: an all-new 4-player co-op comic adventure set in a lush, 2D world, teeming with unexpected secrets and outlandish enemies.
When the Glade of Dreams is overrun by "nefurrious" Darktoons, the Fairy Council hastily invokes Rayman to save the day; but the hero of light isn't quite all there & hellip;To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Together, the world's most hilarious team of heroes will need to restore peace to the Glade or watch as their beloved home vanishes like a bad dream.
Rayman Origins is a , the same style as the . Rayman Origins is playable with up to four local players who may drop in or out at any time. Players can choose to control either , Globox or two Teensies, with additional costumes available as the game progresses.
Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or hazard, they will "bubblize", or inflate into a ballooned state. To get out of this state, another player can slap, or jump on them, similar to . Players can also collect hearts that will protect them from one hit. However, if all players are bubblized simultaneously, or if a character is hit during single play, they will explode and the play will return to the last checkpoint, normally a Darkblocker where the player had go through before, or the last place where the player broke a cage. Throughout each level, players can collect yellow Lums, which they will need for Electoons. When a character collects a Lum King, it turns all Lums red for a short time. Red Lums are worth two yellow Lums. There are also Skull Coins placed in hidden or dangerous areas. They are worth 25 Lums if successfully collected.
FIFA 12 (titled FIFA Soccer 12 in North America) is a video game developed by and published by worldwide under the label. It was released in September 2011 on consoles for , , and ; on handhelds for , , , and ; and on computers for and . A port of the game entitled FIFA Football (FIFA Soccer in North America) was released as a launch title for the .
David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."
In the United Kingdom, an "Ultimate Edition" of the game was available at and stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players. On 22 June 2011, EA Sports announced that the version of FIFA 12 will have the same engine, features, and competitions as the and versions.
GameplayThree major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.
In development for several years, the Impact Engine improves collision variety, accuracy, and momentum preservation. A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved. This affects all players, so even those off the ball may have collisions. The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors, and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles. The Impact Engine also directly affects injuries sustained by players during a match.
The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes. This is intended to be a more manual form of defending, requiring greater timing and precision when compared to the defensive "press" system used in previous FIFA games. The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline, and in online friendlies and custom unranked matches
Skylanders: SuperChargers is a video game developed by and and published by . It was released on September 20, 2015, for , , , , , and was released on October 18, 2015, for . Skylanders: SuperChargers Racing was released as a standalone title for and the on the same date, and it features only the racing portion. The game is the fifth installment of the series. It introduces vehicles for the first time in the series.
A sequel to SuperChargers, , was released in October 2016.
GameplaySimilar to its predecessors, Skylanders: SuperChargers is a "toy-to-life" video game in which players can place toy figurines on the "Portal of Power", which allows players to play as the figurine-represented character in-game. The game introduces a redesigned "Portal of Power", in which the surface has become larger and wider so as to accommodate vehicles, which are of larger size than typical characters. Vehicles are one of the newly introduced features in SuperChargers. According to Activision, about 50% of the game must be completed through driving. Vehicles are divided into three classes, which include land vehicles, sea vehicles and sky vehicles. With the use of ground vehicles and water vehicles, players can race on land or dive underwater on several different tracks, while the sky vehicles feature an "autopilot system" which can guide players to their destination automatically. Players have the option to accelerate and decelerate the sky vehicles.
Each track is filled with obstacles, which players must evade, and each has its own alternate routes, which can help a player to reach the finish line faster. Players must defeat a before they reach the finish line and they must solve a puzzle before they proceed. Players can also collect parts for vehicles to upgrade them. A customization screen automatically opens up after the player collects a part. The player can also choose to purchase mods to upgrade the vehicle via an in-game currency called "Gearbits", which can be earned through completing missions and stages. Each character has their own matching vehicles, and once the player finds out the correct combination, the character will enter a "Supercharged" state, which grants the vehicle additional abilities. The 117 characters introduced in the series since are still playable in SuperChargers, but the game only includes 20 new figurines, due to the inclusion of vehicles. Returning characters, such as Stealth Elf and Trigger Happy are re-imagined with new abilities and a new upgrade tree. Additionally, the versions of the game exclusively feature special guest appearances by and of the franchise, whom have Skylanders toy figures that can double as figures for other games.
NBA 2K11 is a 2010 developed by and published by . It was released in October 2010 for , , , , , and . As the twelfth installment in the , it is the successor to and the predecessor to . of the is the cover athlete of the game. This is the first game in the series to be compatible with the .
The game strives to realistically depict the experience of the (and the in association mode). Players mainly play NBA basketball games in a variety of game modes with real and customizable players and teams. MyPlayer mode is one of the modes. In it, players create their own player and play through their career in the NBA. A mode called Association is also present, in which the player assumes control of an NBA organization, and simulates through seasons. Two new modes focusing on Michael Jordan are introduced, as are classic NBA teams. Online modes and quick play options among others are also available.
NBA 2K11 received positive reviews from critics upon release. Positive comments were directed at the overall gameplay and presentation, as well as the introduction of the Michael Jordan-centric modes, while negative comments were concerning the presence of technical issues. By August 2011, the game had sold over 5.5 million copies worldwide. The game is the series' first 2010s entry.
GameplayNBA 2K11 is a which strives to emulate the . Players mostly play NBA basketball games with real or created players and teams. The game features several aesthetical details found in real televised NBA games, such as commentary from and , sideline reports from , halftime shows, replays, customizable camera angles, and other details.
Along with standard online and quick play game modes, several other game modes are present. Association mode allows the player to assume control of an entire NBA organization, simulating through NBA seasons, managing personnel, and participating in off-season activities, such as the draft and free agency. MyPlayer mode returns from , in which the player creates their own basketball player. The player customizes the appearance, animations, and other aspects of their player, and plays through their basketball career, upgrading their attributes.
One of the game's most-touted features is the "Jordan Challenge" mode. The mode centers on , and tasks the player with achieving ten of his most memorable accomplishments in his career, such as scoring 69 points in a game. Completing the challenges unlocks a selection of shoes worn by Jordan throughout his career, which can then be used in several game modes. Another mode focusing on Jordan is present after completing the Jordan Challenge (or entering a cheat code), that is similar to the MyPlayer mode, with the player being able to play through an entire career of Jordan had he began his NBA career in the . Instead of a customizable player. The player can play with Jordan on any team, and will start as the rookie version before progressing through his career. Jordan's appearance changes as the player progresses in the mode
Ready 2 Rumble: Revolution is the third and final game in the series, released in North America on March 17, 2009, in Europe on March 20, 2009 and in Australia on March 26, 2009. Unlike the previous games developed by Midway, the third iteration was developed by and produced by STEREO MODE under license from The Buffer Partnership. The game is distributed by .The game was met with negative reception upon release, as gave it a score of 39.06%, while gave it 37 out of 100
Donkey Kong Jungle Beat is a 2004 and game developed and published by for the . It follows the gorilla as he sets out to defeat a series of evil kings and conquer the jungle. Jungle Beat is designed for use with the , a -style created for the (2003) . The player controls Donkey Kong through various as he collects bananas, swings on vines, chains , rides animals, and defeats enemies and .
The debut project of the 65-member , Jungle Beat's development began around July 2003, after suggested that Nintendo should commission a new game. Development was led by director and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Koizumi conceived a game that used the DK Bongos instead of a standard to control the , and applied lessons he had learned from previous projects during development. Because the tone differed from previous Donkey Kong games, the team excluded most of the franchise's existing elements and .
Donkey Kong Jungle Beat is a . Like previous games, the player controls the gorilla through a series of . It features a simple plot: Donkey Kong sets out on a journey to defeat a series of evil kings and conquer the jungle. While it is compatible with a traditional , Jungle Beat is designed for use with the , a controller that resembles a pair of and was previously used for the (2003) . Hitting the individual drums causes Donkey Kong to move; the player hits both drums to jump and claps in front of the DK Bongos' built-in microphone to send a shockwave. The player uses these controls to perform backflips, slap the terrain, swing on vines, and jump between walls.
As the player starts the game, they select a kingdom to explore; there are 16 kingdoms in total, which become available as the progresses.
Gameplay The player twists the Wii Remote and presses various buttons, as instructed, to perform tricks in the event.Mario & Sonic at the Olympic Games is a collection of twenty-four events based on the Olympic Games. On the Wii, the events consist of using the motion sensor capabilities of the Wii Remote and attachment to control the actions of the on-screen character. The player moves the remote in a manner similar to the method the separate games are played in real life; for example, swinging the Wii Remote to replicate or pulling back the remote and tilting the Nunchuk like a and .
While the Nunchuk is required for , it is optional for most of the events. There are also events that are more physically demanding, such as the five running events which require rapid drumming of the controller. Some aspects of the gameplay are computer controlled.
For example, in table tennis the player movement is controlled by the Wii, while the swinging of the racket is controlled by the player. The DS game is the same in design, but due to lack of motion controls, its events are much less physically demanding than those on the Wii. For example, instead of drumming the controller, players have to quickly stroke the touchscreen
Now That's What I Call Music! Dance & Sing Wii Game
Now That's What I Call Music! Dance & Sing is the first and only dance and sing game for Wii. Challenging and fun, the game features 30 original tracks from the biggest artists of the year including a massive 16 UK no.1 hits. Packed full of brilliantly choreographed dance routines,progressive difficulty level. and 5 exclusive Hip-Hop tracks to help you master your moves!