Street Fighter X Tekken (pronounced "Street Fighter Cross Tekken") is a developed by and released in March 2012 for the and , in May for and in October for the . The game features characters from both the franchise and 's series. In the game, each player selects two characters respectively and face other as duos in fighting matches, with the objective to one of the members from the opposing team (deplete the opponent's ). In addition to the game's modes, the game also features a Story mode with a plot revolving around a mysterious object called the "Pandora".
The game is the product of a partnership between Namco and Capcom that previously produced the . As Street Fighter X Tekken was made by Capcom (with Namco being involved more in the licensing of the Tekken cast), the is based on the gameplay of Street Fighter, with projectile moves such as the Hadouken, as opposed to the Tekken series. Unique features in Street Fighter X Tekken include: the Gem System, which allows players to equip special gems to power-up various character attributes and Pandora Mode, in which a character's strength and abilities are temporarily augmented. Namco was also set to produce their own take on the crossover, , which would follow their style of gameplay; however, development has been on hold since 2016.Developed by , the core gameplay is similar to that of the series, incorporating elements such as Super Combos and EX Attacks. Players each choose two fighters from the Street Fighter and series. Both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style using the primary four buttons in a similar fashion to the Tekken four-button system. These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to , in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.