Split/Second (released in Europe as Split/Second: Velocity) is an arcade developed by and published by for and. Announced on 11 March 2009, the game was released on 18 May 2010 and was later released for in June 2011.
In the game, players take part in a fictional show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".
Split/Second was ported to the in November 2010.
In Split/Second, players take part in a fictional program where participants race for money and fame.
Throughout a race, players can build up their "power play" meter by performing stunts, such as jumps and mid-air overtakes, and precision driving, such as opponents and drifting. As players build up their meter, special events can be triggered, which create obstacles for other players, open up temporary shortcuts, or alter an entire section of the race course.
These triggers are also activated by AI opponents.
Target-rendered screenshot showing cars driving past an exploding airport terminal.
Such events range from shockwave-inducing explosions to buckling highways and dam breaches. The severity of the events available to trigger varies depending on how full the player's meter is. The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar.
Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible.
The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions