Model |
Playstation 3 |
Weight (kg) |
0.1 |
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world.[1] The gameplay elements were largely unchanged from
Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected.[2] Included in Snake's repertoire are binoculars, maps, a variety of equipment, and stealth-based items such as cardboard boxes and decoys.[2][3] Following one of the series traditions,
The Phantom Pain encourages players to progress through the game without killing, using non-lethal equipment such as tranquilizer darts to subdue enemies.[4] Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous,[5] occasionally, players can opt to go rock climbing as a shortcut.[6] They may call for helicopter support against enemy soldiers or request airstrikes that can grenade the target area or change the current weather.[7] Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile equipment platform that can provide heavy equipment support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.[8] The companions' abilities and their effectiveness will depend on the player's relationship with them.[7] There is a large emphasis on tactics in
The Phantom PainKey Features
The Phantom Pain was critically acclaimed upon release
with praise for its varied and interconnected gameplay mechanics and level of player freedom
However, its narrative received polarizing opinions, with some finding it lacking for a Metal Gear title
Further scrutiny targeted the story's repetitive second half and ending that left several plot points unresolved.