Need for Speed: ProStreet is a 2007 developed by and published by . It is the eleventh installment in the series and a follow-up to . Unlike its immediate predecessors, which focused on the contemporary illegal scene, ProStreet focuses on legal circuit races that take place on . The game blends elements of both and games, requiring players to customize and cars for various race modes. Most races take place in real-world locations such as the , , and .
Developed over the course of almost two years, ProStreet was conceived by the same team who led the production of . It is the first Need for Speed game that was primarily developed for high-definition consoles such as the and , although versions for , , and were also released. The game features a new , which allows cars to handle in a more realistic way and take damage in accidents, and introduced a feature where players can see how their car's work. Musician was hired to compose the score of the game. Several packs were released for the game, expanding its content with more cars, tracks, and races.
ProStreet received mixed reviews from critics, who generally criticized the lack of gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features. Although ProStreet sold more than five million units worldwide, it did not meet sales expectations according to Electronic Arts. Portable adaptations for , , and were released to varying success. These differ greatly from their console and computer counterparts, offering simpler gameplay mechanics and a reduced amount of features.